Soluble Apps is a studio for development of games and apps for mobile platforms, initially targeting iOS devices, such as the iPhone, iPod touch and iPad. Our best known products so far are “MailShot Pro“, which takes a unique approach to group email, and “ShotList” for scheduling movie shoots.
Another significant product is “FAQ Email Composer” which makes customer support and other repetitive email tasks easier from a mobile device.
The studio was founded in 2010 by Peter Johnson, a seasoned veteran with over 25 years’ experience in the video games industry. Here is a brief bio.
“I spent 10 years as a game programmer for Atari ST, Amiga, Sega Megadrive, BBC Micro, Acorn Electron, and Atari Jaguar, creating all code, graphics and sound for most of those titles and platforms. Among the publishers I wrote games for at this point were Ocean, Imagine, U.S. Gold, Atari and Superior.
I took a year or so out as a composer and musician, working on soundtracks and TV themes for local TV companies and other clients.
Then in 1993 I established the Newcastle, UK development studio for Rage, and ran this as Studio Head for 9 years. Major titles from the studio were “Expendable” on PC (achieving well over 2 million OEM sales) and Playstation , and the licensed “Rocky” game for Xbox and PS2.
In early 2002 I co-founded Venom Games as an independent studio. We took this to aquisition by 2K Games late the following year, and I continued to manage the studio for them for another 5 years until 2008. Notable titles were “Rocky: Legends” on Xbox and PS2 for Ubisoft, and both “Prey” and “Don King Presents: Prizefighter” on Xbox 360 for 2K Games, though we also made a small contribution to some other 2K titles (including “BioShock”) at the studio.
After a spell as Executive Producer at a nearby racing game studio, in 2010 I returned to my roots by setting up Soluble as a small studio for mobile app development.
I believe that my broad spread of interests across the related fields of music, drama, visual design and filmmaking has helped to inform and enrich my work in videogames, and I have really enjoyed the opportunities that the industry has provided to put them to use.”