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For immediate release. 3rd Feb 2011
iPhone Email gets more sociable!
Newcastle-based design studio Soluble Apps has today launched a groundbreaking new solution to overcome the iPhone’s inability to share content with multiple contacts by allowing users to create email groups of up to fifty people which can be used from any app.
For ages many iPhone users have been frustrated that there was no easy way to email groups of people that they regularly contact. The only way to send a hot “YouTube” link, amazing photo, or even just an email to a specific group of people was to add them individually- every single time.
MailShot is the first app to enable you to email groups of up to fifty people at once from ANY app with email support, with a single click. It provides an easy-to-use interface to create and manage all of your family or friends groups, work or sports teams as single contacts in your address book.
MailShot is released this week, and is available for a short time as a free download on the App Store, for iPhone, iPod touch and iPad. A simple in-app upgrade allows you to create and email up to fifty different groups, each with up to fifty people.
Peter Johnson, Company founder: “We built MailShot because we needed it ourselves. MailShot makes it so much easier to communicate with teams of colleagues. Allowing people to easily send links and videos to groups of their friends from within other applications hugely enhances the email experience on the iPhone. The iPhone is already a fantastic device for keeping in touch, and we just made it even better.”
For more information see www.solubleapps.com/mailshot
You Tube http://www.youtube.com/watch?v=0qYia5R7Q_E
ITunes link: www.itunes.com/apps/soluble/mailshot.
Contact: Peter Johnson
About Soluble Applications:
Soluble Applications is a new development studio targeting mobile devices. The studio was founded in Newcastle Upon Tyne in 2010 by Peter Johnson, a seasoned veteran with over 25 years’ experience in the videogames industry as a Programmer, Producer and Studio Head, where he worked on console titles for world-leading games publishers including 2K Games, Atari and Ubisoft.
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